

Fruit Warp includes functionality and definitions described in the Common Game and Common Slot documents. This document will only cover the game specifics of Fruit Warp.
Whenever four (4) fruits of the same kind appear after a spin, the game will re-spin the rest of the fruits. If a fifth fruit comes up as a result of the re-spin, a Fruit Mode is won.
In the event that two fruit types both have 4 of a kind, both groups will lock and only a single fruit will respin. In the event that the game locks a single group on the re-spin, but four (4) other fruits of the same kind (yet different from the first group) but no mode is won, the game will lock both groups and perform one additional re-spin of the solitary fruit not part of any of the two groups.
There are 9 fruit modes in the game (one for each symbol type). The Fruit Mode is triggered once five (5) or more of a single symbol type results from a spin or re-spin in the main game.
When entering Fruit Mode, a meter will appear in the bottom part of the game area. The mode meter consists of a series of steps similar to those on found in certain board games. Scattered on the mode meter are a number of rewards (3 multiplier rewards and in some cases hearts). The mode meters are specific for the particular symbol and the placement and values of the rewards may differ from symbol to symbol.
The objective for the player is to manage to fill the mode meter (see 4.3)