The Thunderkick story is about trying to make it through bold ideas, colour and loads of fun. It all started out in 2012 in a tiny studio in Stockholm with a couple of guys who decided to do their own thing. In an industry ruled by giants, they went in another direction and swore to always stay fun and give a damn.
A lot has happened since those days, but Thunderkick sure has kept those promises. Even though we have grown to fifty-something people, they are still a small studio that truly cares about people, their customers, and games. Doing things Thunderkick’s way and staying independent will always be of paramount importance to them. Since all game and platform development is done within the four walls of their own powerhouse, Thunderkick has the freedom to find our own solutions.
Thunderkick’s strategy has stayed the same since day one: to create kick-ass content that leaves no one untouched. Sure, they have made some bold decisions and failed a few times over the years, but they refuse to let assumed “truths” and foregone conclusions dictate what they do.